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C9 Software Architecture with UML

formateur
Objectives
  • Discover the main software architecture methods and languages
  • Discover component based system architectures
  • Understand how to create an effective software architecture
  • Learn how to apply software architecture patterns
  • Learn to describe software architectures using perspectives and views
  • Discover how to evaluate architecture definitions.
  • Discover leading architectural processes
Course environment
  • One PC for two trainees
Exercise :  Labs will be conducted under Enterprise Architect – Business and Software Engineering Edition
Pre-requisites
  • Good knowledge of the UML language

First Day
Introduction
  • Definitions of Architecture
    • System architecture
    • Business architecture
    • Software architecture
    • Technical architecture
    • Product line architecture
    • Enterprise architecture
  • What is Software Architecture
    • What problem does it target
    • What is not Software Architecture
  • Why do we need Software Architecture
  • The ANSI/IEEE-1471-2000 standard
    • Architecture and Architectural descriptions
    • The IEEE 1471 Conceptual Framework
    • Views and Viewpoints
  • Architecture elements and principles
    • Modules
    • Components and connectors
    • Stakeholders and concerns
    • Architecture styles
  • Architecture Design Languages
  • Architectural view of software development
    • System and Software Architectures
    • Software Architecture and the development cycles
    • Software Architecture and design
Software Architecture
  • Definitions
  • Architecture is not Design
  • Components and relationships
    • Interfaces
    • Architecture models
  • The basic architecture design process
    • The main steps
    • Key concerns
    • What to do and not to do
  • Architectural decisions
    • Scope
    • Impact
  • Architecture quality
    • Good and bad architectures
    • Being right
    • Being successful
  • Making architectures work
    • The management attitude
    • The developers attitude
UML and Architecture Descriptions
  • Define functional requirements
  • Define non-functional requirements
  • Identify components
  • Model system behavior
  • Create and document interfaces
  • Allocate components
  • Validate Architecture descriptions
Second Day
Architectural structures
  • Module-based structure
    • Decomposition
    • Uses
    • Layered
    • Object
  • Component and connector structure
    • Communication processes
    • Concurrency
    • Shared data
    • Client-server
  • Allocation structure
    • Deployment
    • Implementation
    • Work assignment
Architectural views
  • Architecture views
    • Views and stakeholders
    • Viewpoints
  • Kruchten’s 4+1 view model
    • Logical view
    • Process view
    • Development view
    • Physical view
    • Use cases view
  • Siemens’ 4 view model (S4V)
    • Conceptual, Module and Code views
    • Execution view and Hardware architecture
  • Software Engineering Institure (SEI) 3 view model
    • Module
    • Components and Connectors
    • Allocation
  • Design rationale and the Decision view
    • The need for capturing the design rationale
    • The decision view and other view models
Third Day
Architectural styles and patterns
  • Patterns, Reference models and Reference Architectures
  • Basic patterns
    • Event-driven
    • Pipes and filters
    • Layered architecture
    • Three-tier architecture (MVC)
    • Client-server
    • Peer to Peer
    • Share-nothing
    • Plugins
  • Object oriented architecture
    • Classes and relations
    • Components and packages
    • Interfaces and dependences
Distributed systems architectures
  • The distributed constraints and tradeoffs
    • Client-server
    • Statelessness
    • Specified cacheability
    • Uniform interface and operations
    • Layered System
    • Dynamic code add-in
  • Service oriented Architectures
    • Components versus Services
    • Domains and Lifecycles
    • Programming by contract
    • Registrars and brokers
    • Loose or late coupling
    • The OSGi/Java example
  • Resource Oriented Architecture: ReST (Representational Resource Transfer)
    • What are resources
    • Resource names
    • The notion of resource representation
    • Interface constraints
    • Application state
Fourth Day
Architectural processes
  • The Rational Unified Process (RUP)
    • Artefact, Roles, Workflows and Outcomes
    • Fundamentals and Best practices
    • The four phases
    • Why RUP was not so popular?
  • The Eclipse Process Framework and OpenUP
    • OpenUP as an Unified Process variant
    • OpenUP as an agile process
    • EPF Composer as an OpenUP support tool
  • The Two Tracks Unified Process (2TUP)
    • The Y-shaped cycle
    • The Technical track
    • The Functional track
    • The Build track
  • The Visual Architecting Process (VAP)
    • The technical process
    • The organisational process
    • Guiding principles
  • Leading, following or getting out of the way?
    • Leadership vs management
    • Leading implies following
    • Why getting out of the way is needed