Q1Embedded GUIs with Qt
Embedded GUIs with Qt
Objectives
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- Printed course material (in English)
- One Linux PC for two trainees.
- One target platform (i.MX6 Sabre or PandaBoard ES) for two trainees
- Good knowledge of C++ language
- Any embedded systems engineer or technician with the above prerequisites.
- Prerequisites are checked before the training.
- Progress is assessed by the trainer through the practical exercises, and by quizzes for sections without exercises.
- Each trainee receives a completion certificate.
- If a prerequisite gap appears, alternative or additional training is offered.
Course Outline
- History
- Versions
- Licenses
- Components
- Qt Quick
- Hello world application
- Compiling and cross-compiling a Qt application
- The main mechanisms of Qt
- MOC (Meta Object Compiler)
- Main loop
- Signals and slots
- Introspection
- Asynchronous calls
- Creation of a Qt application on Linux
- Creation of Qt projects
- Compiling
- Main classes
- Base classes
- Main widgets
- Utilities
- The development tools for Qt
- QT Designer
- QtCreator
- Qmake
| Exercise: | Hello world application | |
- Basic widgets
- Labels, buttons, …
- Layouts
- Dialogs
- Custom dialogs
- Standard dialogs
| Exercise: | Writing an application combining various widgets | |
| Exercise: | Writing a custom dialog | |
- Threading model
- Launching a worker thread
- Synchronization
- Queuing work to the GUI thread
- Timers
| Exercise: | Writing a multi-threaded application | |
- 2D drawing
- Handling mouse, touch screen and keyboard events
| Exercise: | Moving an image on screen | |
- Model/View concept
- Model/View widget vs Standard Widget
- Standard models
- Writing a custom model
- Views
| Exercise: | Using a QListView | |
- Low-level graphism
- Frame buffer
- Open GL ES and EGL
- X Server
- Wayland
- Qt platform plugins
- EGLFS
- LinuxFB
- XCB (X server)
- Wayland
- Low-level input subsystem
- Input drivers
- Tslib
- Multi-touch protocol
- Configuring input in Qt
- Cross-compiling and installing Qt
- Build system
- Main options
| Exercise: | cross-compiling and installing Qt5 on an embedded board | |
- Presentation of Open GL
- Various Open GL versions
- Base concepts
- Notion of state in OpenGL
- Vertices and Triangles
- Transformations
- Drawing
- Textures
- Shaders
- OpenGL and OpenGL/ES
- Drawing in OpenGL
- Vertices and index arrays
- Drawing items
- Projections
- Viewpoints
- Transformation matrixes
- Loading and initialization
- Translations and rotations
- Save and restore (Matrix stack)
- OpenGL shaders
- OpenGL Shading Language (GLSL)
- Vertex shaders
- Fragment shaders
- Applying transformations
- OpenGL rendering model
- Surfaces
- Rendering operators
- Offscreen rendering
- OpenGL in Qt 5
- Raw Opengl with Qt OpenGL module (QGLWidget class)
- Qt wrappers above OpenGL ES of Qt GUI module (QOpenGLContext)
| Exercise: | Rotating cube | |
- Multimedia in Linux
- Gstreamer
- Multimedia in Qt 5
- QtMulimedia module
- Audio, Video Camera, MediaPlayer and Radio
| Exercise: | Playing a video file | |
- QML
- Elements and properties
- Javascript
- Main elements and properties
- User input, state, model and views, …
- Interactions between C++ and QML
| Exercise: | Hello world application with Qt Quick | |
More
To book a training session or for more information, please contact us on info@ac6-training.com.
Registrations are accepted till one week before the start date for scheduled classes. For late registrations, please consult us.
You can also fill and send us the registration form
This course can be provided either remotely, in our Paris training center or worldwide on your premises.
Scheduled classes are confirmed as soon as there is two confirmed bookings. Bookings are accepted until 1 week before the course start.
Last update of course schedule: 27 June 2026
Booking one of our trainings is subject to our General Terms of Sales
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